![diablo 3 ps3 save editor diablo 3 ps3 save editor](http://2.bp.blogspot.com/-hpxknYfBsvY/VGtDf03j40I/AAAAAAAAAEU/TyyFcy1EJwY/s1600/7nWEHl%2B(1).png)
Cards in the game also provide different types of cover, with buildings, shrubs, and hills all having their own uses. Each class also has a choice of secondary weapons for you to use, with all weapon types useful at different ranges and often having their own unique cover denial and retaliation properties. Units are divided in their use based on their class, ranging from long-range snipers to medics, with technicians and gunners at close-range for good measure. Your party usually consists of the six members of the Ghost Squad, but sometimes stragglers join the team under your command where history dictates. The strategy of the game takes place in turn, with each card divided into a grid. These aren’t the most noticeable stereoscopic effects in the 3DS launch lineup, but they do provide a sense of extra depth that helps bring the game’s strategy to life.
![diablo 3 ps3 save editor diablo 3 ps3 save editor](https://community.wemod.com/uploads/default/original/3X/4/0/4059b638eb3c976e19ce3641f906edc6ac0fa74b.png)
Just to calm the suspense at first, you’ll also be happy to know that the 3D effects are good. The soundtrack is also more important than the generally sparse arrangements we’ve become used to. It has a colorful, cartoonish style that is an immediately appealing departure from the mainstay of Tom Clancy’s titles. The pleasant and dynamic nature of Shadow Wars is also present in the game’s visuals. The effects are hit and miss, but the visuals in Shadow Wars are generally solid Indeed, the cast of Shadow Wars gives the game a dynamism that is lacking in many other titles of Tom Clancy. Fortunately, what they lack in subtlety, they make up for in liveliness. Generic character archetypes are thick and fast, and will look pretty dull to the discerning player. You even have the black guy wielding heavy weapons with a desire for action. The cool and detached leader, the lone gunman, the mysterious alien agent. The characters are of a similar vein, sometimes adhering to quite painful stereotypes. Shadow Wars unabashedly fits into that mold, and while the story is fairly well presented, it’s largely predictable and uninspired. Almost any intrigue in the game can now boil down to a middle eastern nation form in turmoil, leading to a fictional dictator claiming world domination. Seems familiar? This is probably because it is. Soon a Russian plot to restore the USSR as a great superpower emerges, with only ghosts standing in the way of despotism. The game is set in Kazakstahn and sees the Ghost Recon team facing a threat from local bandits. The curious direction in terms of strategy and presentation was instantly refreshing and a deep and rewarding wearable experience awaited me in Tom Clancy’s Ghost Recon: Shadow Wars. Then I put the Shadow Wars cartridge in my 3DS and it was all forgiven. The last game I had played based on his writings was the awful 3DS launch title Splinter Cell 3D, I was starting to lose faith in the brand name. I haven’t been happy with Tom Clancy lately.